Design, Creativity and Technology
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VELS Learning Domain: Design Creativity and Technology
The domain of Design, Creativity and Technology emphasises engagement in designing, creating and evaluating processes, products and technological systems using a range of materials as a way of developing creativity and innovation. Creativity in this domain can be described as applying imagination and lateral and critical thinking throughout design and development processes. Innovation is an outcome of the broad exploration of ideas, materials/ingredients, and technical processes that can occur when individuals are involved in investigating, designing, producing, analysing and evaluating their own and others’ products and/or systems.
Investigating and designing
Students identify
- ideas
- problems
- needs
- wants
- opportunities
A design brief can be a starting point or it can be developed to clearly define
- the idea, problem, need, want or opportunity
- and requirements for a solution.
Students undertake research and investigation to identify the human, material, equipment, and/or energy resources available to meet the idea, problem, need, want or opportunity.
Students combine practical and design skills with KSBs from other domains to select and record creative methods of generating and depicting design possibilities and options.
They devise a plan to outline the processes involved in making a product, and select and justify the option that best meets the requirements of the design brief.
Producing
The Producing dimension involves students in the management of the production phase and
includes the appropriate selection and safe manipulation and use of tools, equipment, materials/ingredients and components to carry out processes appropriate to the materials/ingredients or assembly of systems components to produce a quality product or technological system.
Students explore, share and use both traditional and more innovative techniques.
They reflect upon their progress and alter plans as appropriate.
Progress and changes to plans are reflected upon and altered as appropriate.
Analysing and evaluating
In the Analysing and evaluating dimension, students compare the outcomes of design and production activities with earlier design work and planned intentions. Following the application of testing, improvements, modifications and alternative approaches are considered.
This dimension also involves students in describing, analysing and evaluating the impact and value of both their own and others’ technological products, technological systems, processes and innovations (past, present and predicted future) on the individual, society and culture, the environment and the economy. This includes consideration of sustainability issues.
Software
Inkscape, GIMP, Scribus, Blender, Dia
Examples
Links and Resources
References
- Design, Creativity and Technology (http://vels.vcaa.vic.edu.au/essential/interdisciplinary/design/index.html) | Discipline-based Learning (http://vels.vcaa.vic.edu.au/essential/discipline/index.html) | P-10 Curriculum and Standards (http://vels.vcaa.vic.edu.au/essential/index.html) | VELS HOME (http://vels.vcaa.vic.edu.au/)

